Bandit Hideouts Mod Readme
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Installation:
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After downloading the mod, extract the zip and
 move the following files:

    Bandit_Hideouts.asi
    Bandit_Hideouts.dat
    Bandit_Hideouts.ini
    Bandit_Hideouts_CustomPeds.txt

 into the game's directory seen here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
 also install Scripthook (ScriptHookRDR2.dll)
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v1.22 Changelog:
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- Added new props to Bolger Glade hideout
- Added new props to North Twin Stack Pass hideout
- Added new props to South Twin Stack Pass hideout
- Added new props to Hani's Bethal hideout
- Added new props to Oil Derrick hideout
- Added new props to Fire Lookout Tower hideout
- Added new props to Feral Cave Hideout
- Added new props to Mount Arthur Hideout
- Added new props to The Fairvale Shanty hideout
- Added new props to Witches Cauldron hideout
- Added new props to Copperhead Landing hideout

- Adjusted the min,max,and despawn distances for all hideouts
- Adjusted the hideout radius for most of the hideouts

- Fixed an issue with a script not being loaded by the mod.
- Fixed over 100 compiler warnings related to data loss.
- Fixed the problem with many hideouts not spawning in, apparently the ped name i added in v1.21 
  G_M_M_MICAHGOONS_01 was the incorrect name, the name was supposed to be G_M_M_UNIMICAHGOONS_01.

- Added a new ini setting // Cleared Hideout Money Earned // - you can now change how much min/max amount of money is earned for clearing a hideout, setting both min/max to 0 gives no money.
- Increased the distance of zombies spawning from the player as they were to close.

- Added new hideout: Radley's House
- Added new hideout: Catfish Jacksons
- Added new hideout: Delapidated House
- Added 5 new ambush locations in the Lemoyne area.
- Updated various descriptions in the bandit hideouts.ini
